Realtime Ray-tracing Features
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Real World Lighting and Editing
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Scientifically Accurate Materials
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- - Progressive global illumination
- - Multi-core photon mapping
- - Adaptive material sampling
- - Dynamic lighting core
- - Focused Caustics
- - Realtime subsurface scattering
- - PRO: Realtime region rendering
- - PRO: Raytracing of NURBS
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- - Image based lighting using high dynamic range images (HDRI)
- - Brightness and contrast control
- - Envrionment rotation and height adjustment
- - Lighting presets for various scenarios
- - PRO: Saturation and hue adjustment
- - PRO: Tilt and blur
- - PRO: Innovative pin system for adding lights with realtime feedback
- - PRO: Sun / Sky generator
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- - True physics based materials
- - Subsurface scattering
- - Adjustable IOR
- - Dispersion
- - Interactive color adjustment with support for Pantone®, RAL®, CIE Lab
- - Roughness/gloss control
- - Multi-layer materials
- - Light-emitting materials
- - Support for AXALTA (DuPont®) paints
- - Mold-Tech material with accurate scaling
- - Support for Sørensen leathers
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Interactive Material Assignments
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Texture, Bump Map and Labeling
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Model Interaction
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- - Drag and drop materials from library onto object
- - Copy and paste materials from one part to another with automatic linking
- - Material assignment to entire objects and layers through scene tree
- - Autopaint entire models through material templates
- - In-project material library for material management
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- - Dynamic texture mapping and control
- - Image based bump mapping with interactive height control
- - Normal mapping
- - Support for opacity maps
- - Specular mapping
- - Procedural texture mapping
- - Interactive label placement
- - MateriaLs and textures on labels
- - PRO: Interactive, node-based Material Graph with realtime feedback
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- - Interactive scene tree
- - Preserve structure from 3D modeling application
- - Interactive single or multiple part movement
- - Hide, Delete, show only parts
- - Ability to lock parts
- - Model and part instancing and patterning
- - Grouping and restructuring of scene hierarchy
- - Powerful search and filtering tools
- - PRO: Scene Sets, combining model configurations and view sets
- - PRO: Geometry Viewer and Editor
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Physical Lights
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Camera Controls
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Image Composition
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- - Light sources with power control and fall-off based on scene units
- - Area light diffuse
- - Point light diffuse
- - Point light IES profile
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- - Full interactive camera control including tumble, pan, dolly and twist
- - Numerical control using spherical or absolute coordinate
- - Interactive focal length
- - Realtime depth of field with F-stop
- - PRO: View sets for saving lighting, camera angle, and backplate
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- - Realtime bloom effect
- - Vignetting
- - Solid color background
- - Combination of 3D scene with 2D photograph
- - Brightness and gamma control
- - Ground shadow color adjustment
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Part & Camera Animation (Pro)
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KeyShotVR (Add-on)
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Offline Rendering Features
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- - Animation offset transform system for models and cameras
- - Setup, edit, and playback inside realtime raytraced environment
- - Step by step guidance through animation wizard
- - Copy and paste of animations onto other parts with optional linking
- - Model/Part animation: turntable, translation, rotation
- - Camera animation: orbit, zoom, inclination, translation
- - Part animation fade in/out
- - Material and parameter animation
- - Motion blur
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- - Interactive web-output directly from inside KeyShot
- - Plugin-free interaction in any HTML5 supported browser
- - VR types: Turntable, Hemi-spherical, Spherical, Custom, Tumble, Animation, Panorama
- - Step by step setup through wizard with interactive feedback
- - Dynamic image compression quality control
- - Customizable settings for enhanced user experience
- - Preserved image quality for zoom
- - Output to JPEG/PNG with automatic FTP deployment
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- - Realtime render mode
- - Gaussian blur for image smoothing
- - Alpha channel output
- - PRO: Render passes including layers
- - PRO: Batch rendering (render queue)
- - PRO: Simultaneous realtime and offline rendering
- - PRO: Turntable animation rendering
- - PRO: Region rendering
- - Add-on: Network rendering
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Network Rendering (optional)
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Image Input
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2D/3D Output
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- - Easy to install and manage Master/Slave system
- - Add/remove slaves before, after and during the rendering
- - Network render queue
- - Automatic load balancing to optimize performance on mixed CPU system
- - Start, stop, suspend and prioritize jobs
- - Local slave management for core usage and scheduling
- - Support for PC, Mac or mixed network
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- - JPEG
- - TIFF with alpha channel (8 bit)
- - PNG
- - TARGA
- - HDRI
- - EXR
- - HDZ (KeyShot proprietary HDRI format)
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- - Unlimited output resolution
- - Interactive render output window with zoom and image editing capabilities
- - JPEG
- - PNG
- - PSD (multi-layer)
- - TIFF with alpha channel (8 bit/32bit)
- - EXR (32 bit)
- - PRO: AVI, Quicktime, Flash (PC) for animations
- - PRO: Output to OBJ
- - PRO: Output to STL
- - PRO: Output to ZPR
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3D File Formats (PC/MAC)
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Plugins w/ LiveLinking (PC only unless mentioned)
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Language Support
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- - 3ds Max 2016 and prior (via plugin)
- - ALIAS 2016 and prior
- - AutoCAD (DWG/DXF)
- - CATIA v5/6
- - Cinema 4D R16 and later
- - PTC Creo 3.0 and prior
- - Inventor 2016 and prior
- - Maya 2016 and prior
- - NX 10 and prior
- - Pro/ENGINEER Wildfire 2 – 5
- - Rhinoceros 5 and prior
- - SketchUp 2015 and prior
- - Solid Edge ST8 and prior
- - SolidWorks 2016 and prior
- - IGES
- - JT
- - 3DXML
- - STEP AP203/214
- - OBJ
- - Parasolid
- - FBX including part/camera animation
- - STL
- - Collada
- - Alembic
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- - 3DS Max 2011 – 2016
- - Maya 2013-16 (Mac/PC)
- - Cinema 4D R17 (Mac/PC)
- - Creo 3.0 and prior
- - Pro/ENGINEER Wildfire 4 – 5
- - Siemens NX 8.5 – 10 (requires KeyShot Enterprise Edition)
- - SolidWorks 2011 – 2016
- - Rhinoceros 4, 5
- - SketchUp 7, 8 & 2013 – 2015 (Mac/PC)
- - Solid Edge ST7 and later (through Siemens)
- - SpaceClaim (through SpaceClaim)
- - IronCAD 2016 and prior (through IronCAD)
- - Delcam ArtCAM (through Delcam)
- - Delcam Shoemaker Pro (through Delcam)
- - Delcam PowerSHAPE (through Delcam)
- - Geomagic Design and others ((through 3D Systems)
- - SolidThinking Evolve (through Altair)
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- - Chinese
- - Czech
- - English
- - French
- - German
- - Italian
- - Japanese
- - Korean
- - Polish
- - Russian
- - Spanish
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Architecture
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Licensing
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What’s Included
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- - CPU based – no special graphics card needed
- - Parallel architecture with full support for multi-core and hyper-threaded systems
- - Near linear performance scale with additional CPUs
- - Utilization of GPU for rendering effects
- - PRO: Stereo viewing
- - Support for PC and Mac
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- - Node-locked license, tied to MAC-address of computer
- - PRO (Optional): Floating licensing using FlexNet Publisher (FLEXlm) for Windows or Mac OS X, including support for license borrowing, and access through VPN
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- - 500+ predefined materials including texture and bump maps
- - 50+ lighting environments
- - Access to KeyShot Cloud, an online library for materials and textures
- - Quick start guide
- - Hotkey list
- - Manual
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