Tư vấn, mua bán phần mềm Golaem bản quyền tại Việt Nam | Đại lý & nhà phân phối Golaem - PACISOFT Vietnam

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Golaem

Giới thiệu Golaem

Golaem phát triển đám đông thân thiện với nghệ sĩ, bố cục và các công cụ previsualization.

Golaem giúp dễ dàng và giá cả phải chăng để đưa vào các cảnh 3d với các nhân vật hoặc vật thể có thể điều khiển được, từ vài đến hàng ngàn. Các nghệ sĩ từ khắp nơi trên thế giới sử dụng Golaem để mang lại sức sống cho các quảng cáo, sản phẩm tình tiết, phim truyện và trò chơi.

Các sản phẩm của Golaem

GOLAEM - POPULATION TOOLS FOR MAYA

 Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.

 

FEATURE FILM QUALITY ON A TV BUDGET
Golaem helps you to populate shots in a short amount of time and with limited budget.
Built with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art.
The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results.

CREATE BELIEVABLE CHARACTERS
Golaem makes your shots more realistic by generating variations for you:

• Visual variations
• Animation variations
• Behavioral variations

AVOID REPETITIVE WORK
Having characters walking around in your scenes is a piece of cake. It takes only a few minutes.
They can be influenced by simple triggers like zone, time, distance, collision...

USE GOLAEM ASSETS OR YOUR OWN
Start rendering shots today thanks to the Golaem Assets, a set of ready-to-use character models and motions for stadiums, city street or medieval battles.
Use your custom characters and motions with Golaem. Animate any type of characters: humans, horses & riders, insects, bicycles, robots...
The Golaem workflow is so flexible that you can even start with Golaem assets and replace them by your own later.

SAVE ASSETS PRODUCTION TIME
Golaem reduces the amount of motion capture you need to carry out for your project.
Re-use motions from previous productions. Customize them by simply mixing them with a new simple animation. Adjust them with procedural animation.

FROM 1 TO 100 000 CHARACTERS
Do not bother about the number of people in your viewport. Whatever the number of characters you are dealing with, you can keep working comfortably, with an interactive viewport, full previsualization and a small scene file.

KEEP ARTISTIC CONTROL
Although it relies on AI to save you an unbelievable amount of time, Golaem always lets you have the final say.
Achieve precise control over placement, shading, navigation... with the Paint Tool or even modify simulation results with the Layout tool.

EASY SCENE SHARING & RETAKES
Golaem Layout is included with your Golaem license.
Visualize simulation results. Take full control to get a shot from good to perfect. Create a whole scene without even running a simulation.
Easily share scenes with other departments or other studios. Optimize the production workflow (e.g. senior artists in charge of simulations, juniors in charge of layout and retakes).

QUICK LEARNING CURVE
Because it is so user-friendly, Golaem is very fast to learn.
We have heard stories of runners contributing to crowd shots for feature films after a few days.

CHECK YOUR SHOT BEFORE RENDERING
No need to wait long hours for a render only to realize you have made a mistake. Golaem provides an advanced previsualization mode, keeping the viewport interactive while displaying skinned mesh on all your characters.

Instantly inspect what a character is doing by selecting him. Display information in the viewport, check motion blending in the Visual Debug panel, or open the Behavior Editor to see running behaviors and triggers.

PIPELINE FRIENDLY
Golaem is very well integrated in Maya. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. FBX or Alembic exports are also available.

All parts of Golaem are scriptable using MEL or Python. A C/C++ API enables you to read the exported simulation cache.
For your FX team, Golaem can generate locators and/or colliders

Tính năng

AN INTUITIVE AND POWERFUL TOOLSET
Golaem allows you to find the right creative approach whatever your shot.
Its rich toolset lets you choose to work in the way best fitting your skills, delays and quality requirements.
Already integrated in your favorite tools and providing a comprehensive MEL/Python API, Golaem is easy to integrate in your pipeline.

GEOMETRY & SHADING VARIATION
• Automatic props distribution
• Custom distribution rules
• Per-particule based distribution
• Switch / HSL multiply shaders
 
     
 

PROCEDURAL ANIMATION

 • Motion retargetting
• Ground adaptation
• Parametric locomotion
• Customizable transitions
• Synchronized motions
• Channel controlled animation
• Look at / IK behaviors

     

RENDER PREVIZ & VISUAL FEEDBACK

 • Efficient skinned mesh viewport previz
• Character attributes display
• Selected character inspection panel

 

SIMULATION LAYOUT TOOL

 • Timeline scrubbing
• Character manipulators
• Character duplication
• Character assets live edit
• Character animation offset
• Import character full animation for retake

 
     
 

BEHAVIOR EDITOR

 • Visual programming
• Built-in behaviors (animation, navigation, physics, flocking...)
• Built-in operators (sequence, parrallel, random...)
• Custom behaviors library

     

CUSTOM CHARACTER & MOTIONS

 • Custom rigs
• Bipeds, quadrupeds, multipeds, bikes...
• Blend shapes
• Squash & stretch
• Blind data
• Motion correction
• Motion loop detection & blending

 
     

PLACEMENT TOOLS

 • Parametric placement (distance, noise,...)
• Component mode (vertices, faces...)
• Paint/texture placement (with color based density)
•  Obstacle awareness
• 3D placement

     
 

PATH-FINDING & NAVIGATION

 • Automatic obstacles detection
• Random and target based path-finding
• Obstacles and characters avoidance
• Formations
• Painted vector fields
• Maya fields / NParticle support
• Flocking (for birds, fishes...)

     

TRAFFIC SIMULATION

 • Automatic road creation based on Maya curves
• Automatic traffic lights creation
• Automatic avoidance
• Ground adaptation
• Customizable traffic lights timing
• Customizable vehicles size, speed...

 
     
 

PHYSICS SIMULATION

 • Nvidia PhysX integration
• Explosions / falls / attraction forces
• Servo force (mix animation with physics)
• Environment interaction
• Walk / Pile on other characters
• Detachable props

     

ENVIRONMENT INTERACTION

 • Built-in triggers (zone, distance, collision...)
• Fade in / fade out ramp triggers
• Channel system (get bone orientation, position, behavior status...)
• Constrain objects to characters (particle systems, additional props...)

 
 

GROUND ADAPTATION

 • Automatic ground adaptation (feet position/orientation)
• Customizable root orientation (based on terrain, fixed, ppAttributes...)
• UV pin mode for simulating unusual terrains adaptation mode

 

 

FLOCKING

 • 3D placement
• Wander, seek, flee behaviors
• Obstacle avoidance
• Perching

     

PROCEDURAL RENDERING

 • Automatic Instancing
• Extensive renderers support
• Unlimited free render nodes
• Camera frustum filter optimization
• Custom renderer API

 
     
 

FX INTEGRATION

 • GPU Cloth Simulation
• NCloth integration
• Locators / Colliders generation
• Mesh drive

 

API

 • MEL / Python API for all commands, tools, nodes
• Script and SetAttribute Behaviors
• Swiss knife tool for batch actions on nodes
• Cache format read/write C/C++ API

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