Tư vấn, mua bán phần mềm IKinema bản quyền tại Việt Nam | Đại lý & nhà phân phối IKinema - PACISOFT Vietnam

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IKinema

 

Giới thiệu IKinema

 

 

 


IKinema được thành lập năm 2006 tại Anh và đã giao dịch tích cực từ năm 2009. Công ty sở hữu tài sản trí tuệ được bảo vệ bằng sáng chế để tính toán hoạt hình nhanh, thực tế và hữu cơ. Công ty là một spin-out từ Trung tâm vũ trụ Surrey, Vương quốc Anh. Các khách hàng nổi bật bao gồm: Disney, Framestore, DreamWorks Animation, The Foundry, Microsoft, Zenimax, Square Enix, Lucasarts, techncolor, Vicon và PlatinumGames Inc. Công ty hợp tác với Autodesk, Sony, Microsoft, Intel và Nvidia.

IKinema là nhà cung cấp phần mềm trung gian được cấp phép cho các nền tảng trò chơi của Microsoft và Sony.

IKinema cung cấp các sản phẩm để cấp phép cũng như các dịch vụ tư vấn để xây dựng các giải pháp tùy chỉnh, phù hợp tùy thuộc vào nhu cầu của studio.


Các sản phẩm của IKinema

1. IKinema For Games

Easy. Fast. Powerful

IKINEMA RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during gameplay. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR and games.

Tính năng

Save time and cost with procedural animation

IKINEMA RunTime full-body IK modifies a single animation clip in an infinite number of ways to produce natural and life-like procedural game animation. RunTime users reduce their animation load by an incredible 3-5 times. Talk to us now to discover how you can save valuable production time and reduce cost.
 
Easily fits to any animation pipeline at any development stage

Provided with a well-defined API, it's quickly incorporated to your game engine so you can instantly begin animating any human or fantasy creature.

Fully integrated with Unreal Engine 4 the user has access to a rich out-of-the-box toolset for all character behaviours – from look-at, pointing and reach, to climbing, foot placement and locomotion. Be truly empowered with this middleware extensive source to create quick, easy, quality animation.
   
       
For VR Games and Experiences

RunTime is geared with an inclusive set of powerful VR tools to achieve believable and realistic character animation for the creation of virtual games and experiences. The technology is already utilized by top game studios today to successfully deliver astonishingly real animation with totally believable characters. RunTime is compatible with VIVE, PSVR, Oculus and mobile platforms.
 
    Let our engineers deliver for you now

IKINEMA customers use our wealth of experience to solve their toughest problems. Our committed engineers are available at every stage of your pipeline, they'll work together with animators and developers to reduce uncertainty in projects, and achieve those challenging animation goals. Contact an engineer today to receive our 5 star customer support and get you on the road to saving time and production cost.
       
Dare to try the exotic features?

IKINEMA RunTime middleware includes automatic balance and centre of mass control. What this means is as well as having the ability to adapt a single animation clip, RunTime also allows you to make characters balance on moving platforms, slopes and terrain. Get the most realistic response from your characters for a totally new game experience.
   

 

 


 

 

2. IKinema For VR/AR

 IKINEMA is Ready for VR and AR

Our customers are creating exciting VR experiences with IKINEMA. VR games use IKINEMA RunTime, Virtual Production sets are built with IKINEMA LiveAction. Core IKINEMA SDK is used in training and simulation environments. Get the most believable character behaviour in a virtual world to give the user the most realistic experience.

Tính năng

Believable animation in VR Games

IKINEMA RunTime middleware is a powerful generic full-body IK solver used to create convincing and realistic motion for all human and fantasy characters during gameplay. Characters react naturally to ever changing terrain and environments, and scale obstacles with ease. Incorporating cutting edge tools, developers consistently deliver astonishingly real animation with totally believable characters in VR games.
 
Perfect avatars in VR space

With full integration to Unreal Engine 4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens. Speedy workflow allows drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.
 
Procedural character animation in AR

Achieve stunning AR animation with IKINEMA technology. Combine real and virtual for the next generation of entertaining applications. Create virtual pets, interactive board games, AR games and educational applications in no time. Request ARKit compatible evaluation today!
 
Voice controlled Animation

Imagine a world where we can interact with virtual characters by talking to them – just like in the real world. This can be used for any virtual or augmented reality experience, games, training or simulation, virtual production or story boarding. We can interact with virtual pets, board game heroes, personal trainers, virtual friends or more.

 


 

3. IKinema For Virtual Production

When you need to achieve real life inside a virtual world

IKINEMA LiveAction is the go-to tool for real-time live performance capture for film, TV, and game production. LiveAction works by retargeting the actors’ performance to animate avatars in the virtual world, producing perfectly matched character performances during live takes. IKINEMA's award winning full-body solver is cleverly integrated to ensure post-production quality is achieved at every step. LiveAction is fully integrated to Unreal Engine 4 for rapid creation of virtual production pipelines.

Tính năng

    The out-of-the box solution for Unreal Engine 4 users

With full integration to UE4, LiveAction delivers the highest of quality solving and retargeting from Vicon, OptiTrack and XSens motion capture systems as well as a generic VRPN interface for custom mocap systems. LiveAction’s speedy workflow includes drag and drop in your virtual production environment to animate virtual characters from live MoCap data. Add real-time filters, drop-out compensation and penetration to produce perfectly animated avatars during live takes.
       
Solve, filter, correct, deliver. Time Saved

Regain hours of production time with LiveAction's amazing real-time tools to auto correct and improve motion capture data. Noise reduction filters, body filters and penetration to floor and objects eliminate capture defects so you always achieve greater realism during live takes and production.
   
       
    Customers love the IKINEMA full body IK solver because it considerably outperforms any other solver on the market, and continuously delivers fluid and consistent posing for all projects. The solver can handle any bone hierarchy whether human, quadruped or fantasy creature as it's not limited by the number of limbs or the amount of spine and neck bones.
       
Achieve production quality during live performance capture

LiveAction delivers post-production quality solving but in real-time during live production. To achieve the best results, use the same quality solve live or off-line for truly matched avatars. IKINEMA’s advanced solving IP allows animation of avatars matched to actor’s movements during live production. Retarget animation from various proportions to your avatar in real-time.
 


         

4. IKinema For Post Production

       

      Deliver stunning animation from quality MoCap

Action for Maya and Action for MotionBuilder incorporates IKINEMA’s core rigging technology to solve motion capture data delivering stunning animation every time. Match live actor performance to virtual avatars with greater realism, and eliminate post process work by automatically resolving inaccurate data, gaps and noise. Fluid spine, neck and shoulders are easily achieved while maintaining solid lock to floor.

Tính năng

      Fluid and natural spine, neck and shoulders

The amazing IKINEMA solver consistently creates perfectly organic spine, neck and shoulder animation. IKINEMA customers choose Action software for their MotionBuilder and Maya projects as it enables them to extract every detail from MoCap, no matter how subtle. Minimize post production time for retargeting, marker solving and rigging work.
         
Flexible MoCap setup in MotionBuilder that works

Action enhances MotionBuilder by providing advanced motion capture solving capabilities. IKINEMA is compatible with both the Actor and the Flexible MoCap pipelines to deliver astonishing realism. With Flexible MoCap, one can use any avatar, human or non-human.
     
         
      Advance your retargeting

IKINEMA Action incorporates various retargeting technologies for perfect transfer of animation from one rig to another. In addition to the classical FK based retargeting, Action incorporates retargeting in Task (constraint) space by discarding all FK data to achieve fluid shoulders, spine and neck. In addition, penetration limits on any constraint guarantees perfect lock to floor for minimal post work.
         
All creatures great and small. Solved

Customers love the IKINEMA full body IK solver because it considerably outperforms any other solver on the market, and continuously delivers fluid and consistent posing for all projects. The solver can handle any bone hierarchy whether human, quadruped or fantasy creature as it's not limited by the number of limbs or the amount of spine and neck bones.
     
         
      Automatic tools means less post processing time

Eliminate tedious post process 'tidying-up' using Action's automatic tools. Action automatically filters and cleans MoCap data during real-time streaming, or run on pre-existing MoCap to deliver smooth motion. Gaps in data are automatically filled so you always expect the same quality solve, as well as automatically fixes floor penetration so characters are always locked to terrain.
         
Create an interchangeable pipeline for Maya

Action for Maya allows greater freedom and flexibility by allowing the user to swap between Maya, MotionBuilder and LiveAction whenever the need arises. Equipped with even more advanced solving capabilities with the combination of easy retargeting and powerful marker solving makes it both a complete and user-friendly solving pipeline.
     
         
      Produce fluid solve from rigid bodies and props

Even when you've motion captured the smallest set of rigid bodies and props, Action for Maya solves over the full body from this limited data. The result is incredibly fluid, natural animation.

 

 


5. IKinema For Training and Simulation

When lives depend on the best trained professionals, customers rely on IKINEMA

Trainees experience a fully immersive and believable virtual environment. Real world actors are 100% matched to virtual avatars during real-time performance from motion capture data. Efficiently customize MoCap from real world tools for even greater realism.

Tính năng

      IKINEMA RunTime allows full customisation of characters during simulation and training. In addition, the full motion capture capabilities are available to deliver astonishing realism during motion capture. Our clients solve MoCap and rigid body data from trainees to virtual avatars, retarget solved data to different avatars, adapt animation to the virtual world, for example reach, grab and foot placement. The list is endless.
         
IKINEMA RunTime is available for integration to custom game engines and simulation environments. We have worked in the past with Bohemia’s VBS3, Unreal Engine 4 and other game engines and full support is available to get our engine to any rendering and simulation environment. Contact us now.      

 

Chính sách cấp phép

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